Work / Constraint exercise

1-day Pixelated C++ Chess App

A compact chess implementation written in one day under deliberately harsh constraints.

This is a small, one-day C++ SFML chess experiment I built for fun and learning. Nothing fancy — just a compact implementation of board state, piece movement rules, and a basic SFML renderer.

The constraints

I decided to refresh my C++ skills with a simplified chess game. I strived to write the project without access to existing algorithms, internet access, IDE use, autocomplete, spellcheck, etc.

Why bother

Working without autocomplete or reference implementations shows you which fundamentals you actually know and which ones you have been quietly outsourcing. Chess is a good test for that: the rules are small enough to hold in your head, and wrong enough to notice immediately when you get castling or en passant subtly wrong.