Work

Things I’ve built

Products, developer tooling, and full-stack systems — from an App Store release to a chess engine written in a day without autocomplete.

Each entry links straight to the repository or the live product. Private commercial work is listed with the detail I can share publicly.

4 of 4 shown

2026

LucidAI

A privatized one-of-a-kind mobile application that utilizes industry leading research in lucid dreaming, data analysis, artificial intelligence, and small API projects on a dynamic and engaging platform. As this is a private monetary venture, reach out for more info.

A product-focused project that combines AI, UX, and mobile development to help users explore their dreams.

Product conceptPublicAI + UX
DetailsApp
AIReact NativeUX
2026

Roblox Realtime

Collaborative real-time coding environment for Roblox developers.

A developer tooling project focused on realtime collaboration, state synchronization, and Lua workflow support.

PublicRealtime systemsLua tooling
DetailsRepository
LuaJavascript
2025

Recipe Service App

Full-stack platform for searching, planning, and managing recipes.

A practical full-stack build that shows backend design, frontend interaction, and database choices together.

PublicFull-stackJava + React
DetailsRepository
full-stackJavaReactRest API
2025

1-day Pixelated C++ Chess App

This is a small, one-day C++ SFML chess experiment I built for fun and learning. Nothing fancy — just a compact implementation of board state, piece movement rules, and a basic SFML renderer.

I decided to refresh my C++ skills with a simplified chess game. I strived to write the project without access to existing algorithms, internet access, IDE use, autocomplete, spellcheck, etc.

C++SFMLGame
DetailsRepository
C++SFMLGame